World of Goo
The Game
- World of Goo is a ground-breaking physics-based puzzle/construction game.
- The millions of Goo Balls that live in the beautiful World of Goo don’t know that they are in a game, or that they are extremely delicious.
- Born out of the Experimental Gameplay Project, World of Goo is an extension of the gameplay prototype (and web hit) Tower of Goo.
- Finalist in the Seamus McNally Grand Prize
- Winner of Design Innovation Award and Technical Excellence Award
The Buzz
- “Utterly charming…” – IGN
- “Cute, ingenious, & heartwarming” – PC Gamer
- “World of Goo has made me a more complete person” – Penny Arcade
- “First Impressions? Astounding.” – Addicted Geek
- “Instantly Charming” – Eurogamer
The Developer
- 2DBoy is a brave new indie game studio based in San Francisco, making games the old fashioned way- a team of two, no money, and a whole lot of “love”.
- Their goal is to make games that everyone can play with gameplay that nobody has seen before.
- 2DBoy is a core team of two guys, Ron Carmel and Kyle Gabler. Their swanky San Francisco office is whichever free wi-fi coffee shop they wander into on any given day
- Kyle Gabler is one of the guys behind the Experimental Gameplay project, and recently a game design and magic rapid prototype with Maxis & EA
- Ron Carmel was previously a game developer with EA’s pogo.com. Before that, he developed visual fx software and immersive haptic simulations
- Together, they are the unstoppable force that is the indie revolution.
The Cool Stuff
- The game is based on one-level gameplay prototype, Tower of Goo
- Created by a 2 man team
- Highly inventive physics gameplay
- Easy and intuitive to learn, anyone can play
- Unique artistic vision and design, original music score
- 15 species of goo, each with their own personality
- World of Goo Corporation stores goo to build into towers and then logs height and other players towers as clouds in the sky in real time
- Hints and clues from the mysterious Sign Painter
The Interview Topics
- Independent game development and its current and future role in the gaming community
- Role of emotion in gameplay
- Experimental Gameplay Project, and how it spurred World of Goo
- Video games as an art form, impact of visual design and music in gaming
- Challenges of creating “new” gameplay mechanisms
- An indie perspective on the state of the gaming industry
The Info
- Platform: Win/Mac
- MSRP: $19.99
- UPC: 6-12761-61275-2
- Genre: Puzzle/Construction
- Retail Release: September 2008
- Developer: 2D Boy
- Publisher: Brighter Minds Media
The Contact
- Emily Schaeff: emilys@brightermindsmedia.com
- (614) 430-3021