World of Goo   

The Game

  • World of Goo is a ground-breaking physics-based puzzle/construction game.
  • The millions of Goo Balls that live in the beautiful World of Goo don’t know that they are in a game, or that they are extremely delicious.
  • Born out of the Experimental Gameplay Project, World of Goo is an extension of the gameplay prototype (and web hit) Tower of Goo.
  • Finalist in the Seamus McNally Grand Prize
  • Winner of Design Innovation Award and Technical Excellence Award

The Buzz

  • “Utterly charming…” – IGN
  • “Cute, ingenious, & heartwarming” – PC Gamer
  • “World of Goo has made me a more complete person” – Penny Arcade
  • “First Impressions?  Astounding.” – Addicted Geek
  • “Instantly Charming” – Eurogamer

The Developer

  • 2DBoy is a brave new indie game studio based in San Francisco, making games the old fashioned way- a team of two, no money, and a whole lot of “love”.
  • Their goal is to make games that everyone can play with gameplay that nobody has seen before.
  • 2DBoy is a core team of two guys, Ron Carmel and Kyle Gabler.  Their swanky San Francisco office is whichever free wi-fi coffee shop they wander into on any given day
  • Kyle Gabler is one of the guys behind the Experimental Gameplay project, and recently a game design and magic rapid prototype with Maxis & EA
  • Ron Carmel was previously a game developer with EA’s pogo.com.  Before that, he developed visual fx software and immersive haptic simulations
  • Together, they are the unstoppable force that is the indie revolution.

The Cool Stuff

  • The game is based on one-level gameplay prototype, Tower of Goo
  • Created by a 2 man team
  • Highly inventive physics gameplay
  • Easy and intuitive to learn, anyone can play
  • Unique artistic vision and design, original music score
  • 15 species of goo, each with their own personality
  • World of Goo Corporation stores goo to build into towers and then logs height and other players towers as clouds in the sky in real time
  • Hints and clues from the mysterious Sign Painter

The Interview Topics

  • Independent game development and its current and future role in the gaming community
  • Role of emotion in gameplay
  • Experimental Gameplay Project, and how it spurred World of Goo
  • Video games as an art form, impact of visual design and music in gaming
  • Challenges of creating “new” gameplay mechanisms
  • An indie perspective on the state of the gaming industry

The Info

  • Platform: Win/Mac
  • MSRP: $19.99
  • UPC: 6-12761-61275-2
  • Genre: Puzzle/Construction
  • Retail Release: September  2008
  • Developer: 2D Boy
  • Publisher: Brighter Minds Media

The Contact

  • Emily Schaeff: emilys@brightermindsmedia.com
  • (614) 430-3021